To accomplish this you will use the Wind Cards in your hand. Basically the goal of the game is to get your flying carpet to the end before the other players. If I were to describe Flying Carpet I would probably say that its closest comparison would probably be the roll and move and race genres. The red player has reached the last space so they have won the game. A player that moves through another Flying Carpet due to being forced to land will not impact the other player. This player will not lose their next turn though. With this option the Flying Carpet will be moved down in a straight line until it either lands on the top of a land obstacle (not a cloud) or reaches the bottom of the playing board.
Your other option is to force the Flying Carpet to land. If you choose this option, the other player loses their next turn. You can choose to blockade the other player. If you land on a space with two or more playing pieces, you must choose the same option for all of the pieces on your space. If your Flying Carpet lands on another player you will get to choose one of two options. If you land on another star space you don’t get to roll again. When moving these four spaces you can make one turn. Move your Flying Carpet four spaces in any direction. Take two Direction Tiles from the supply. You can choose to rearrange them however you want, but you can’t put them on top of a player’s playing piece or in a way that will box in a player. The symbol rolled will determine what the player does. They will get to roll the die and take the corresponding action. The yellow player has landed on a star space.
They can be used to move one additional space left/right/up/down or reduce your movement by one space in one of the directions shown on the card. These tiles are used to add movement to the card that you played. On each turn you have the option to play one of these tiles in addition to the Wind Card that you play. To help with your movement you are given Direction Tiles to begin the game. If the Flying Carpet is in one of the blue zones, it will be carried by the wind as shown below. If it is in the yellow zone (lowest zone), the Flying Carpet will be moved down one space. Their Flying Carpet will then be moved based on the zone that it is currently in. If a player doesn’t want to play one of their Wind Cards, they can choose not to. If you ever move off the edges of the playing board you will move back to the start space. When moving you can only move in each direction once as zigzag movements are not allowed. You can move through a space occupied by another player though. This would move them into the building though so they couldn’t play it. This player was trying to play this card to move up and right two spaces. When reading Wind Cards you can only read them vertically. Each Wind Card will feature four groups of arrows indicated by color. The card that you play will determine how your Flying Carpet will move. On your turn you will choose one of the Wind Cards from your hand to play. Play will pass clockwise throughout the game. They will also choose a Flying Carpet and place it on the start space (the bottom left corner space). Each player is given five Direction Tiles.The rest of the Wind Cards form the draw pile. If you want a quicker game you can choose to have a hand size of five. Shuffle the Wind Cards and deal four to each player.The obstacles cannot be placed in a way where it is impossible to reach the other side of the board.All obstacles must be placed inside the grid on the gameboard.There must be at least one vacant column between the Start/Goal and any obstacle.All of the buildings should be placed along the bottom of the board (except in the expert game) while the clouds should be placed in the blue sections of the board.A couple rules regarding placing obstacles are as follows: For a more challenging game use most if not all of the obstacles. To make the game easier you should use less obstacles and shorter buildings. The players will decide how many obstacles that they will place on the gameboard.Place the gameboard in the middle of the table.
How to Play | My Thoughts | Should You Buy? | Comments How to Play Flying Carpet Setup